2013-2028 Report on Global Cloud Gaming Market by Player, Region, Type, Application and Sales Channel


Report ID : RC-50281 Category : Information And Communication Technology
Published Date : Oct-19 Pages : 124 Format : PDF
The global Cloud Gaming market was valued at $XX million in 2018, and MAResearch analysts predict the global market size will reach $XX million by the end of 2028, growing at a CAGR of XX% between 2018 and 2028.

This report provides detailed historical analysis of global market for Cloud Gaming from 2013-2018, and provides extensive market forecasts from 2019-2028 by region/country and subsectors. It covers the sales volume, price, revenue, gross margin, historical growth and future perspectives in the Cloud Gaming market.

Leading players of Cloud Gaming including:
    Sony
    GameFly (PlayCast)
    Nvidia
    Ubitus
    PlayGiga
    Crytek GmbH
    PlayKey
    Utomik (Kalydo)
    51ias.com (Gloud)
    Cyber Cloud
    Yunlian Technology
    Liquidsky
    BlacknutSAS
    Alibaba Cloud
    Baidu
    Tencent Cloud
    Ksyun (Kingsoft)
    LeCloud

Market split by Type, can be divided into:
    Video Streaming
    File Streaming

Market split by Application, can be divided into:
    PC
    Connected TV
    Tablet
    Smartphone

Market split by Sales Channel, can be divided into:
    Direct Channel
    Distribution Channel

Market segment by Region/Country including:
    North America (United States, Canada and Mexico)
    Europe (Germany, UK, France, Italy, Russia and Spain etc.)
    Asia-Pacific (China, Japan, Korea, India, Australia and Southeast Asia etc.)
    South America Brazil, Argentina, Colombia and Chile etc.)
    Middle East & Africa (South Africa, Egypt, Nigeria and Saudi Arabia etc.)

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Table of Contents

Chapter 1 Cloud Gaming Market Overview
    1.1 Cloud Gaming Definition
    1.2 Global Cloud Gaming Market Size Status and Outlook (2013-2028)
    1.3 Global Cloud Gaming Market Size Comparison by Region (2013-2028)
    1.4 Global Cloud Gaming Market Size Comparison by Type (2013-2028)
    1.5 Global Cloud Gaming Market Size Comparison by Application (2013-2028)
    1.6 Global Cloud Gaming Market Size Comparison by Sales Channel (2013-2028)
    1.7 Cloud Gaming Market Dynamics
        1.7.1 Market Drivers/Opportunities
        1.7.2 Market Challenges/Risks
        1.7.3 Market News (Mergers/Acquisitions/ Expansion)
Chapter 2 Cloud Gaming Market Segment Analysis by Player
    2.1 Global Cloud Gaming Sales and Market Share by Player (2016-2018)
    2.2 Global Cloud Gaming Revenue and Market Share by Player (2016-2018)
    2.3 Global Cloud Gaming Average Price by Player (2016-2018)
    2.4 Players Competition Situation & Trends
    2.5 Conclusion of Segment by Player
Chapter 3 Cloud Gaming Market Segment Analysis by Type
    3.1 Global Cloud Gaming Market by Type
        3.1.1 Video Streaming
        3.1.2 File Streaming
    3.2 Global Cloud Gaming Sales and Market Share by Type (2013-2018)
    3.3 Global Cloud Gaming Revenue and Market Share by Type (2013-2018)
    3.4 Global Cloud Gaming Average Price by Type (2013-2018)
    3.5 Leading Players of Cloud Gaming by Type in 2018
    3.6 Conclusion of Segment by Type
Chapter 4 Cloud Gaming Market Segment Analysis by Application
    4.1 Global Cloud Gaming Market by Application
        4.1.1 PC
        4.1.2 Connected TV
        4.1.3 Tablet
        4.1.4 Smartphone
    4.2 Global Cloud Gaming Sales and Market Share by Application (2013-2018)
    4.3 Leading Consumers of Cloud Gaming by Application in 2018
    4.4 Conclusion of Segment by Application
Chapter 5 Cloud Gaming Market Segment Analysis by Sales Channel
    5.1 Global Cloud Gaming Market by Sales Channel
        5.1.1 Direct Channel
        5.1.2 Distribution Channel
    5.2 Global Cloud Gaming Sales and Market Share by Sales Channel (2013-2018)
    5.3 Leading Distributors/Dealers of Cloud Gaming by Sales Channel in 2018
    5.4 Conclusion of Segment by Sales Channel
Chapter 6 Cloud Gaming Market Segment Analysis by Region
    6.1 Global Cloud Gaming Market Size and CAGR by Region (2013-2028)
    6.2 Global Cloud Gaming Sales and Market Share by Region (2013-2018)
    6.3 Global Cloud Gaming Revenue and Market Share by Region (2013-2018)
    6.4 North America
        6.4.1 North America Market by Country
        6.4.2 North America Cloud Gaming Market Share by Type
        6.4.3 North America Cloud Gaming Market Share by Application
        6.4.4 United States
        6.4.5 Canada
        6.4.6 Mexico
    6.5 Europe
        6.5.1 Europe Market by Country
        6.5.2 Europe Cloud Gaming Market Share by Type
        6.5.3 Europe Cloud Gaming Market Share by Application
        6.5.4 Germany
        6.5.5 UK
        6.5.6 France
        6.5.7 Italy
        6.5.8 Russia
        6.5.9 Spain
    6.6 Asia-Pacific
        6.6.1 Asia-Pacific Market by Country
        6.6.2 Asia-Pacific Cloud Gaming Market Share by Type
        6.6.3 Asia-Pacific Cloud Gaming Market Share by Application
        6.6.4 China
        6.6.5 Japan
        6.6.6 Korea
        6.6.7 India
        6.6.8 Southeast Asia
        6.6.9 Australia
    6.7 South America
        6.7.1 South America Market by Country
        6.7.2 South America Cloud Gaming Market Share by Type
        6.7.3 South America Cloud Gaming Market Share by Application
        6.7.4 Brazil
        6.7.5 Argentina
        6.7.6 Colombia
        6.7.7 Chile
    6.8 Middle East & Africa
        6.8.1 Middle East & Africa Market by Country
        6.8.2 Middle East & Africa Cloud Gaming Market Share by Type
        6.8.3 Middle East & Africa Cloud Gaming Market Share by Application
        6.8.4 Egypt
        6.8.5 Saudi Arabia
        6.8.6 South Africa
        6.8.7 Nigeria
    6.9 Conclusion of Segment by Region
Chapter 7 Profile of Leading Cloud Gaming Players
    7.1 Sony
        7.1.1 Company Snapshot
        7.1.2 Product/Business Offered
        7.1.3 Business Performance (Sales, Price, Revenue, Gross Margin and Market Share)
        7.1.4 Strategy and SWOT Analysis
    7.2 GameFly (PlayCast)
    7.3 Nvidia
    7.4 Ubitus
    7.5 PlayGiga
    7.6 Crytek GmbH
    7.7 PlayKey
    7.8 Utomik (Kalydo)
    7.9 51ias.com (Gloud)
    7.10 Cyber Cloud
    7.11 Yunlian Technology
    7.12 Liquidsky
    7.13 BlacknutSAS
    7.14 Alibaba Cloud
    7.15 Baidu
    7.16 Tencent Cloud
    7.17 Ksyun (Kingsoft)
    7.18 LeCloud
Chapter 8 Upstream and Downstream Analysis of Cloud Gaming
    8.1 Industrial Chain of Cloud Gaming
    8.2 Upstream of Cloud Gaming
        8.2.1 Raw Materials
        8.2.2 Labor Cost
        8.2.3 Manufacturing Expenses
        8.2.4 Manufacturing Cost Structure
        8.2.5 Manufacturing Process
    8.3 Downstream of Cloud Gaming
        8.3.1 Leading Distributors/Dealers of Cloud Gaming
        8.3.2 Leading Consumers of Cloud Gaming
Chapter 9 Development Trend of Cloud Gaming (2019-2028)
    9.1 Global Cloud Gaming Market Size (Sales and Revenue) Forecast (2019-2028)
    9.2 Global Cloud Gaming Market Size and CAGR Forecast by Region (2019-2028)
    9.3 Global Cloud Gaming Market Size and CAGR Forecast by Type (2019-2028)
    9.4 Global Cloud Gaming Market Size and CAGR Forecast by Application (2019-2028)
    9.5 Global Cloud Gaming Market Size Forecast by Sales Channel (2019-2028)
Chapter 10 Appendix
    10.1 Research Methodology
    10.2 Data Sources
    10.3 Disclaimer
    10.4 Analysts Certification

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