Global Augmented and Virtual Reality in Healthcare Market Size, Status and Forecast 2026


Report ID : RC-4772 Category : Healthcare Published Date : 2019
Publisher : S-AND-P Pages : 93 Format : PDF
This report studies the global Augmented and Virtual Reality in Healthcare market, analyzes and researches the Augmented and Virtual Reality in Healthcare development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like
    Google

    Microsoft

    Daqri

    Psious

    Mindmaze

    Firsthand Technology

    Atheer

    Medical Realities

    Augmedix

    Oculus VR

Market segment by Regions/Countries, this report covers

    United States

    EU

    Japan

    China

    India

    Southeast Asia

Market segment by Type, the product can be split into

    AR Healthcare

    VR Healthcare

Market segment by Application, Augmented and Virtual Reality in Healthcare can be split into

    Surgery

    Fitness Management

    Patient Care Management

    Pharmacy Management

    Medical Training and Education

    Others

If you have any special requirements, please let us know and we will offer you the report as you want.
Table of Contents
Global Augmented and Virtual Reality in Healthcare Market Size, Status and Forecast 2025

1 Industry Overview of Augmented and Virtual Reality in Healthcare

    1.1 Augmented and Virtual Reality in Healthcare Market Overview

        1.1.1 Augmented and Virtual Reality in Healthcare Product Scope

        1.1.2 Market Status and Outlook

    1.2 Global Augmented and Virtual Reality in Healthcare Market Size and Analysis by Regions (2013-2018)

        1.2.1 United States

        1.2.2 EU

        1.2.3 Japan

        1.2.4 China

        1.2.5 India

        1.2.6 Southeast Asia

    1.3 Augmented and Virtual Reality in Healthcare Market by Type

        1.3.1 AR Healthcare

        1.3.2 VR Healthcare

    1.4 Augmented and Virtual Reality in Healthcare Market by End Users/Application

        1.4.1 Surgery

        1.4.2 Fitness Management

        1.4.3 Patient Care Management

        1.4.4 Pharmacy Management

        1.4.5 Medical Training and Education

        1.4.6 Others

2 Global Augmented and Virtual Reality in Healthcare Competition Analysis by Players

    2.1 Augmented and Virtual Reality in Healthcare Market Size (Value) by Players (2013-2018)

    2.2 Competitive Status and Trend

        2.2.1 Market Concentration Rate

        2.2.2 Product/Service Differences

        2.2.3 New Entrants

        2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles

    3.1 Google

        3.1.1 Company Profile

        3.1.2 Main Business/Business Overview

        3.1.3 Products, Services and Solutions

        3.1.4 Augmented and Virtual Reality in Healthcare Revenue (Million USD) (2013-2018)

        3.1.5 Recent Developments

    3.2 Microsoft

        3.2.1 Company Profile

        3.2.2 Main Business/Business Overview

        3.2.3 Products, Services and Solutions

        3.2.4 Augmented and Virtual Reality in Healthcare Revenue (Million USD) (2013-2018)

        3.2.5 Recent Developments

    3.3 Daqri

        3.3.1 Company Profile

        3.3.2 Main Business/Business Overview

        3.3.3 Products, Services and Solutions

        3.3.4 Augmented and Virtual Reality in Healthcare Revenue (Million USD) (2013-2018)

        3.3.5 Recent Developments

    3.4 Psious

        3.4.1 Company Profile

        3.4.2 Main Business/Business Overview

        3.4.3 Products, Services and Solutions

        3.4.4 Augmented and Virtual Reality in Healthcare Revenue (Million USD) (2013-2018)

        3.4.5 Recent Developments

    3.5 Mindmaze

        3.5.1 Company Profile

        3.5.2 Main Business/Business Overview

        3.5.3 Products, Services and Solutions

        3.5.4 Augmented and Virtual Reality in Healthcare Revenue (Million USD) (2013-2018)

        3.5.5 Recent Developments

    3.6 Firsthand Technology

        3.6.1 Company Profile

        3.6.2 Main Business/Business Overview

        3.6.3 Products, Services and Solutions

        3.6.4 Augmented and Virtual Reality in Healthcare Revenue (Million USD) (2013-2018)

        3.6.5 Recent Developments

    3.7 Atheer

        3.7.1 Company Profile

        3.7.2 Main Business/Business Overview

        3.7.3 Products, Services and Solutions

        3.7.4 Augmented and Virtual Reality in Healthcare Revenue (Million USD) (2013-2018)

        3.7.5 Recent Developments

    3.8 Medical Realities

        3.8.1 Company Profile

        3.8.2 Main Business/Business Overview

        3.8.3 Products, Services and Solutions

        3.8.4 Augmented and Virtual Reality in Healthcare Revenue (Million USD) (2013-2018)

        3.8.5 Recent Developments

    3.9 Augmedix

        3.9.1 Company Profile

        3.9.2 Main Business/Business Overview

        3.9.3 Products, Services and Solutions

        3.9.4 Augmented and Virtual Reality in Healthcare Revenue (Million USD) (2013-2018)

        3.9.5 Recent Developments

    3.10 Oculus VR

        3.10.1 Company Profile

        3.10.2 Main Business/Business Overview

        3.10.3 Products, Services and Solutions

        3.10.4 Augmented and Virtual Reality in Healthcare Revenue (Million USD) (2013-2018)

        3.10.5 Recent Developments

4 Global Augmented and Virtual Reality in Healthcare Market Size by Type and Application (2013-2018)

    4.1 Global Augmented and Virtual Reality in Healthcare Market Size by Type (2013-2018)

    4.2 Global Augmented and Virtual Reality in Healthcare Market Size by Application (2013-2018)

    4.3 Potential Application of Augmented and Virtual Reality in Healthcare in Future

    4.4 Top Consumer/End Users of Augmented and Virtual Reality in Healthcare

5 United States Augmented and Virtual Reality in Healthcare Development Status and Outlook

    5.1 United States Augmented and Virtual Reality in Healthcare Market Size (2013-2018)

    5.2 United States Augmented and Virtual Reality in Healthcare Market Size and Market Share by Players (2013-2018)

    5.3 United States Augmented and Virtual Reality in Healthcare Market Size by Application (2013-2018)

6 EU Augmented and Virtual Reality in Healthcare Development Status and Outlook

    6.1 EU Augmented and Virtual Reality in Healthcare Market Size (2013-2018)

    6.2 EU Augmented and Virtual Reality in Healthcare Market Size and Market Share by Players (2013-2018)

    6.3 EU Augmented and Virtual Reality in Healthcare Market Size by Application (2013-2018)

7 Japan Augmented and Virtual Reality in Healthcare Development Status and Outlook

    7.1 Japan Augmented and Virtual Reality in Healthcare Market Size (2013-2018)

    7.2 Japan Augmented and Virtual Reality in Healthcare Market Size and Market Share by Players (2013-2018)

    7.3 Japan Augmented and Virtual Reality in Healthcare Market Size by Application (2013-2018)

8 China Augmented and Virtual Reality in Healthcare Development Status and Outlook

    8.1 China Augmented and Virtual Reality in Healthcare Market Size (2013-2018)

    8.2 China Augmented and Virtual Reality in Healthcare Market Size and Market Share by Players (2013-2018)

    8.3 China Augmented and Virtual Reality in Healthcare Market Size by Application (2013-2018)

9 India Augmented and Virtual Reality in Healthcare Development Status and Outlook

    9.1 India Augmented and Virtual Reality in Healthcare Market Size (2013-2018)

    9.2 India Augmented and Virtual Reality in Healthcare Market Size and Market Share by Players (2013-2018)

    9.3 India Augmented and Virtual Reality in Healthcare Market Size by Application (2013-2018)

10 Southeast Asia Augmented and Virtual Reality in Healthcare Development Status and Outlook

    10.1 Southeast Asia Augmented and Virtual Reality in Healthcare Market Size (2013-2018)

    10.2 Southeast Asia Augmented and Virtual Reality in Healthcare Market Size and Market Share by Players (2013-2018)

    10.3 Southeast Asia Augmented and Virtual Reality in Healthcare Market Size by Application (2013-2018)

11 Market Forecast by Regions, Type and Application (2018-2025)

    11.1 Global Augmented and Virtual Reality in Healthcare Market Size (Value) by Regions (2018-2025)

        11.1.1 United States Augmented and Virtual Reality in Healthcare Revenue and Growth Rate (2018-2025)

        11.1.2 EU Augmented and Virtual Reality in Healthcare Revenue and Growth Rate (2018-2025)

        11.1.3 Japan Augmented and Virtual Reality in Healthcare Revenue and Growth Rate (2018-2025)

        11.1.4 China Augmented and Virtual Reality in Healthcare Revenue and Growth Rate (2018-2025)

        11.1.5 India Augmented and Virtual Reality in Healthcare Revenue and Growth Rate (2018-2025)

        11.1.6 Southeast Asia Augmented and Virtual Reality in Healthcare Revenue and Growth Rate (2018-2025)

    11.2 Global Augmented and Virtual Reality in Healthcare Market Size (Value) by Type (2018-2025)

    11.3 Global Augmented and Virtual Reality in Healthcare Market Size by Application (2018-2025)

12 Augmented and Virtual Reality in Healthcare Market Dynamics

    12.1 Augmented and Virtual Reality in Healthcare Market Opportunities

    12.2 Augmented and Virtual Reality in Healthcare Challenge and Risk

        12.2.1 Competition from Opponents

        12.2.2 Downside Risks of Economy

    12.3 Augmented and Virtual Reality in Healthcare Market Constraints and Threat

        12.3.1 Threat from Substitute

        12.3.2 Government Policy

        12.3.3 Technology Risks

    12.4 Augmented and Virtual Reality in Healthcare Market Driving Force

        12.4.1 Growing Demand from Emerging Markets

        12.4.2 Potential Application

13 Market Effect Factors Analysis

    13.1 Technology Progress/Risk

        13.1.1 Substitutes

        13.1.2 Technology Progress in Related Industry

    13.2 Consumer Needs Trend/Customer Preference

    13.3 External Environmental Change

        13.3.1 Economic Fluctuations

        13.3.2 Other Risk Factors

14 Research Finding/Conclusion

15 Appendix

    Methodology

    Analyst Introduction

    Data Source

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