Global Corporate Entertainment Market Size, Status and Forecast 2026


Report ID : RC-5101 Category : Service Industry Published Date : 2019
Publisher : S-AND-P Pages : 91 Format : PDF
This report studies the global Corporate Entertainment market size, industry status and forecast, competition landscape and growth opportunity. This research report categorizes the global Corporate Entertainment market by companies, region, type and end-use industry.
Corporate entertainment is a term used for private events held by corporations or businesses for their staff or stakeholders.
The employees are increasingly preferring conventions as corporate entertainment as conventions provide a suitable platform for sharing information, knowledge, brainstorming, and finding solutions to issues in a more informal manner. Conventions enable the organizations to communicate relevant information to a large audience at the same time.
The corporate entertainment market focuses primarily on employees aged between 26-55 years that comprises the middle and upper-middle class population as these events help the employees understand their career paths.
In 2018, the global Corporate Entertainment market size was xx million US$ and it is expected to reach xx million US$ by the end of 2026, with a CAGR of xx% during 2019-2026.
This report focuses on the global top players, covered
    DNA Entertainment Networks
    Eventive Marketing
    Quintessentially Events
    WPP
    Cvent
    Berkeley City Club
    Eventbrite
    Bassett Events
    XING
    Wizcraft
Market segment by Regions/Countries, this report covers
    United States
    Europe
    China
    Japan
    Southeast Asia
    India
Market segment by Type, the product can be split into
    Conventions
    Retreats
    Office Parties
    Others
Market segment by Application, split into
    Under 25 Years
    25-55 Years
    Over 55 Years
The study objectives of this report are:
    To study and forecast the market size of Corporate Entertainment in global market.
    To analyze the global key players, SWOT analysis, value and global market share for top players.
    To define, describe and forecast the market by type, end use and region.
    To analyze and compare the market status and forecast between China and major regions, namely, United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
    To analyze the global key regions market potential and advantage, opportunity and challenge, restraints and risks.
    To identify significant trends and factors driving or inhibiting the market growth.
    To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
    To strategically analyze each submarket with respect to individual growth trend and their contribution to the market
    To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
    To strategically profile the key players and comprehensively analyze their growth strategies.
Table of Contents
Global Corporate Entertainment Market Size, Status and Forecast 2026
1 Industry Overview of Corporate Entertainment
    1.1 Corporate Entertainment Market Overview
        1.1.1 Corporate Entertainment Product Scope
        1.1.2 Market Status and Outlook
    1.2 Global Corporate Entertainment Market Size and Analysis by Regions (2014-2019)
        1.2.1 United States
        1.2.2 Europe
        1.2.3 China
        1.2.4 Japan
        1.2.5 Southeast Asia
        1.2.6 India
    1.3 Corporate Entertainment Market by Type
        1.3.1 Conventions
        1.3.2 Retreats
        1.3.3 Office Parties
        1.3.4 Others
    1.4 Corporate Entertainment Market by End Users/Application
        1.4.1 Under 25 Years
        1.4.2 25-55 Years
        1.4.3 Over 55 Years
2 Global Corporate Entertainment Competition Analysis by Players
    2.1 Corporate Entertainment Market Size (Value) by Players (2014-2019)
    2.2 Competitive Status and Trend
        2.2.1 Market Concentration Rate
        2.2.2 Product/Service Differences
        2.2.3 New Entrants
        2.2.4 The Technology Trends in Future
3 Company (Top Players) Profiles
    3.1 DNA Entertainment Networks
        3.1.1 Company Profile
        3.1.2 Main Business/Business Overview
        3.1.3 Products, Services and Solutions
        3.1.4 Corporate Entertainment Revenue (Million USD) (2014-2019)
    3.2 Eventive Marketing
        3.2.1 Company Profile
        3.2.2 Main Business/Business Overview
        3.2.3 Products, Services and Solutions
        3.2.4 Corporate Entertainment Revenue (Million USD) (2014-2019)
    3.3 Quintessentially Events
        3.3.1 Company Profile
        3.3.2 Main Business/Business Overview
        3.3.3 Products, Services and Solutions
        3.3.4 Corporate Entertainment Revenue (Million USD) (2014-2019)
    3.4 WPP
        3.4.1 Company Profile
        3.4.2 Main Business/Business Overview
        3.4.3 Products, Services and Solutions
        3.4.4 Corporate Entertainment Revenue (Million USD) (2014-2019)
    3.5 Cvent
        3.5.1 Company Profile
        3.5.2 Main Business/Business Overview
        3.5.3 Products, Services and Solutions
        3.5.4 Corporate Entertainment Revenue (Million USD) (2014-2019)
    3.6 Berkeley City Club
        3.6.1 Company Profile
        3.6.2 Main Business/Business Overview
        3.6.3 Products, Services and Solutions
        3.6.4 Corporate Entertainment Revenue (Million USD) (2014-2019)
    3.7 Eventbrite
        3.7.1 Company Profile
        3.7.2 Main Business/Business Overview
        3.7.3 Products, Services and Solutions
        3.7.4 Corporate Entertainment Revenue (Million USD) (2014-2019)
    3.8 Bassett Events
        3.8.1 Company Profile
        3.8.2 Main Business/Business Overview
        3.8.3 Products, Services and Solutions
        3.8.4 Corporate Entertainment Revenue (Million USD) (2014-2019)
    3.9 XING
        3.9.1 Company Profile
        3.9.2 Main Business/Business Overview
        3.9.3 Products, Services and Solutions
        3.9.4 Corporate Entertainment Revenue (Million USD) (2014-2019)
    3.10 Wizcraft
        3.10.1 Company Profile
        3.10.2 Main Business/Business Overview
        3.10.3 Products, Services and Solutions
        3.10.4 Corporate Entertainment Revenue (Million USD) (2014-2019)
4 Global Corporate Entertainment Market Size by Type and Application (2014-2019)
    4.1 Global Corporate Entertainment Market Size by Type (2014-2019)
    4.2 Global Corporate Entertainment Market Size by Application (2014-2019)
    4.3 Potential Application of Corporate Entertainment in Future
    4.4 Top Consumer/End Users of Corporate Entertainment
5 United States Corporate Entertainment Development Status and Outlook
    5.1 United States Corporate Entertainment Market Size (2014-2019)
    5.2 United States Corporate Entertainment Market Size and Market Share by Players (2014-2019)
    5.3 United States Corporate Entertainment Market Size by Application (2014-2019)
6 Europe Corporate Entertainment Development Status and Outlook
    6.1 Europe Corporate Entertainment Market Size (2014-2019)
    6.2 Europe Corporate Entertainment Market Size and Market Share by Players (2014-2019)
    6.3 Europe Corporate Entertainment Market Size by Application (2014-2019)
7 China Corporate Entertainment Development Status and Outlook
    7.1 China Corporate Entertainment Market Size (2014-2019)
    7.2 China Corporate Entertainment Market Size and Market Share by Players (2014-2019)
    7.3 China Corporate Entertainment Market Size by Application (2014-2019)
8 Japan Corporate Entertainment Development Status and Outlook
    8.1 Japan Corporate Entertainment Market Size (2014-2019)
    8.2 Japan Corporate Entertainment Market Size and Market Share by Players (2014-2019)
    8.3 Japan Corporate Entertainment Market Size by Application (2014-2019)
9 Southeast Asia Corporate Entertainment Development Status and Outlook
    9.1 Southeast Asia Corporate Entertainment Market Size (2014-2019)
    9.2 Southeast Asia Corporate Entertainment Market Size and Market Share by Players (2014-2019)
    9.3 Southeast Asia Corporate Entertainment Market Size by Application (2014-2019)
10 India Corporate Entertainment Development Status and Outlook
    10.1 India Corporate Entertainment Market Size (2014-2019)
    10.2 India Corporate Entertainment Market Size and Market Share by Players (2014-2019)
    10.3 India Corporate Entertainment Market Size by Application (2014-2019)
11 Market Forecast by Regions, Type and Application (2019-2026)
    11.1 Global Corporate Entertainment Market Size (Value) by Regions (2019-2026)
        11.1.1 United States Corporate Entertainment Revenue and Growth Rate (2019-2026)
        11.1.2 Europe Corporate Entertainment Revenue and Growth Rate (2019-2026)
        11.1.3 China Corporate Entertainment Revenue and Growth Rate (2019-2026)
        11.1.4 Japan Corporate Entertainment Revenue and Growth Rate (2019-2026)
        11.1.5 Southeast Asia Corporate Entertainment Revenue and Growth Rate (2019-2026)
        11.1.6 India Corporate Entertainment Revenue and Growth Rate (2019-2026)
    11.2 Global Corporate Entertainment Market Size (Value) by Type (2019-2026)
    11.3 Global Corporate Entertainment Market Size by Application (2019-2026)
12 Corporate Entertainment Market Dynamics
    12.1 Corporate Entertainment Market Opportunities
    12.2 Corporate Entertainment Challenge and Risk
        12.2.1 Competition from Opponents
        12.2.2 Downside Risks of Economy
    12.3 Corporate Entertainment Market Constraints and Threat
        12.3.1 Threat from Substitute
        12.3.2 Government Policy
        12.3.3 Technology Risks
    12.4 Corporate Entertainment Market Driving Force
        12.4.1 Growing Demand from Emerging Markets
        12.4.2 Potential Application
13 Market Effect Factors Analysis
    13.1 Technology Progress/Risk
        13.1.1 Substitutes
        13.1.2 Technology Progress in Related Industry
    13.2 Consumer Needs Trend/Customer Preference
    13.3 External Environmental Change
        13.3.1 Economic Fluctuations
        13.3.2 Other Risk Factors
14 Research Finding/Conclusion
15 Appendix
    Methodology
    Analyst Introduction
    Data Source

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