Global Edutainment Market Size, Status and Forecast 2019-2025


Report ID : RC-6831 Category : Service Industry Published Date : Jan - 19
Publisher : S-AND-P Pages : 125 Format : PDF
The word edutainment comes from the combination of the words “education” and “entertainment”. So the edutainment centres are the places that are visited by the children or their parents during the field trips such as aquariums, zoos, botanical gardens, science and children’s museum and these places have the educational aspects with the addition of amusement or entertainment. So edutainment centres are the centres where there is a provision of learning through leisure.

Among the key regional markets, SEA & others of APAC is projected to exhibit relatively higher growth in the global edutainment market.

Revenue from the edutainment market in North America and Western Europe is expected to collectively account for over 44% of the global edutainment market revenue in 2019.

In 2018, the global Edutainment market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.

This report focuses on the global Edutainment status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Edutainment development in United States, Europe and China.

The key players covered in this study

    Pororo Parks

    Kidzania

    Plabo

    Legoland Discovery Center

    CurioCity

    Kindercity

    Mattel Play! Town

    Totter's Otterville

    Kidz Holding S.A.L

    Little Explorers

Market segment by Type, the product can be split into

    Interactive

    Non-interactive

    Hybrid combination

    Explorative games

Market segment by Application, split into

    Children (0-12 years)

    Teenager (13-18 years)

    Young adult (19-25 years)

    Adult (25+ years)

Market segment by Regions/Countries, this report covers

    United States

    Europe

    China

    Japan

    Southeast Asia

    India

    Central & South America

The study objectives of this report are:

    To analyze global Edutainment status, future forecast, growth opportunity, key market and key players.

    To present the Edutainment development in United States, Europe and China.

    To strategically profile the key players and comprehensively analyze their development plan and strategies.

    To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of Edutainment are as follows:

    History Year: 2015-2018

    Base Year: 2018

    Estimated Year: 2019

    Forecast Year 2019 to 2025

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Table of Contents

1 Report Overview

    1.1 Study Scope

    1.2 Key Market Segments

    1.3 Players Covered

    1.4 Market Analysis by Type

        1.4.1 Global Edutainment Market Size Growth Rate by Type (2015-2025)

        1.4.2 Interactive

        1.4.3 Non-interactive

        1.4.4 Hybrid combination

        1.4.5 Explorative games

    1.5 Market by Application

        1.5.1 Global Edutainment Market Share by Application (2015-2025)

        1.5.2 Children (0-12 years)

        1.5.3 Teenager (13-18 years)

        1.5.4 Young adult (19-25 years)

        1.5.5 Adult (25+ years)

    1.6 Study Objectives

    1.7 Years Considered

2 Global Growth Trends

    2.1 Edutainment Market Size

    2.2 Edutainment Growth Trends by Regions

        2.2.1 Edutainment Market Size by Regions (2015-2025)

        2.2.2 Edutainment Market Share by Regions (2015-2019)

    2.3 Industry Trends

        2.3.1 Market Top Trends

        2.3.2 Market Drivers

        2.3.3 Market Opportunities

3 Market Share by Key Players

    3.1 Edutainment Market Size by Manufacturers

        3.1.1 Global Edutainment Revenue by Manufacturers (2015-2019)

        3.1.2 Global Edutainment Revenue Market Share by Manufacturers (2015-2019)

        3.1.3 Global Edutainment Market Concentration Ratio (CR5 and HHI)

    3.2 Edutainment Key Players Head office and Area Served

    3.3 Key Players Edutainment Product/Solution/Service

    3.4 Date of Enter into Edutainment Market

    3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application

    4.1 Global Edutainment Market Size by Type (2015-2019)

    4.2 Global Edutainment Market Size by Application (2015-2019)

5 United States

    5.1 United States Edutainment Market Size (2015-2019)

    5.2 Edutainment Key Players in United States

    5.3 United States Edutainment Market Size by Type

    5.4 United States Edutainment Market Size by Application

6 Europe

    6.1 Europe Edutainment Market Size (2015-2019)

    6.2 Edutainment Key Players in Europe

    6.3 Europe Edutainment Market Size by Type

    6.4 Europe Edutainment Market Size by Application

7 China

    7.1 China Edutainment Market Size (2015-2019)

    7.2 Edutainment Key Players in China

    7.3 China Edutainment Market Size by Type

    7.4 China Edutainment Market Size by Application

8 Japan

    8.1 Japan Edutainment Market Size (2015-2019)

    8.2 Edutainment Key Players in Japan

    8.3 Japan Edutainment Market Size by Type

    8.4 Japan Edutainment Market Size by Application

9 Southeast Asia

    9.1 Southeast Asia Edutainment Market Size (2015-2019)

    9.2 Edutainment Key Players in Southeast Asia

    9.3 Southeast Asia Edutainment Market Size by Type

    9.4 Southeast Asia Edutainment Market Size by Application

10 India

    10.1 India Edutainment Market Size (2015-2019)

    10.2 Edutainment Key Players in India

    10.3 India Edutainment Market Size by Type

    10.4 India Edutainment Market Size by Application

11 Central & South America

    11.1 Central & South America Edutainment Market Size (2015-2019)

    11.2 Edutainment Key Players in Central & South America

    11.3 Central & South America Edutainment Market Size by Type

    11.4 Central & South America Edutainment Market Size by Application

12 International Players Profiles

    12.1 Pororo Parks

        12.1.1 Pororo Parks Company Details

        12.1.2 Company Description and Business Overview

        12.1.3 Edutainment Introduction

        12.1.4 Pororo Parks Revenue in Edutainment Business (2015-2019)

        12.1.5 Pororo Parks Recent Development

    12.2 Kidzania

        12.2.1 Kidzania Company Details

        12.2.2 Company Description and Business Overview

        12.2.3 Edutainment Introduction

        12.2.4 Kidzania Revenue in Edutainment Business (2015-2019)

        12.2.5 Kidzania Recent Development

    12.3 Plabo

        12.3.1 Plabo Company Details

        12.3.2 Company Description and Business Overview

        12.3.3 Edutainment Introduction

        12.3.4 Plabo Revenue in Edutainment Business (2015-2019)

        12.3.5 Plabo Recent Development

    12.4 Legoland Discovery Center

        12.4.1 Legoland Discovery Center Company Details

        12.4.2 Company Description and Business Overview

        12.4.3 Edutainment Introduction

        12.4.4 Legoland Discovery Center Revenue in Edutainment Business (2015-2019)

        12.4.5 Legoland Discovery Center Recent Development

    12.5 CurioCity

        12.5.1 CurioCity Company Details

        12.5.2 Company Description and Business Overview

        12.5.3 Edutainment Introduction

        12.5.4 CurioCity Revenue in Edutainment Business (2015-2019)

        12.5.5 CurioCity Recent Development

    12.6 Kindercity

        12.6.1 Kindercity Company Details

        12.6.2 Company Description and Business Overview

        12.6.3 Edutainment Introduction

        12.6.4 Kindercity Revenue in Edutainment Business (2015-2019)

        12.6.5 Kindercity Recent Development

    12.7 Mattel Play! Town

        12.7.1 Mattel Play! Town Company Details

        12.7.2 Company Description and Business Overview

        12.7.3 Edutainment Introduction

        12.7.4 Mattel Play! Town Revenue in Edutainment Business (2015-2019)

        12.7.5 Mattel Play! Town Recent Development

    12.8 Totter's Otterville

        12.8.1 Totter's Otterville Company Details

        12.8.2 Company Description and Business Overview

        12.8.3 Edutainment Introduction

        12.8.4 Totter's Otterville Revenue in Edutainment Business (2015-2019)

        12.8.5 Totter's Otterville Recent Development

    12.9 Kidz Holding S.A.L

        12.9.1 Kidz Holding S.A.L Company Details

        12.9.2 Company Description and Business Overview

        12.9.3 Edutainment Introduction

        12.9.4 Kidz Holding S.A.L Revenue in Edutainment Business (2015-2019)

        12.9.5 Kidz Holding S.A.L Recent Development

    12.10 Little Explorers

        12.10.1 Little Explorers Company Details

        12.10.2 Company Description and Business Overview

        12.10.3 Edutainment Introduction

        12.10.4 Little Explorers Revenue in Edutainment Business (2015-2019)

        12.10.5 Little Explorers Recent Development

13 Market Forecast 2019-2025

    13.1 Market Size Forecast by Regions

    13.2 United States

    13.3 Europe

    13.4 China

    13.5 Japan

    13.6 Southeast Asia

    13.7 India

    13.8 Central & South America

    13.9 Market Size Forecast by Product (2019-2025)

    13.10 Market Size Forecast by Application (2019-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix

    15.1 Research Methodology

        15.1.1 Methodology/Research Approach

            15.1.1.1 Research Programs/Design

            15.1.1.2 Market Size Estimation

            12.1.1.3 Market Breakdown and Data Triangulation

        15.1.2 Data Source

            15.1.2.1 Secondary Sources

            15.1.2.2 Primary Sources

    15.2 Disclaimer

    15.3 Author Details

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