Global Virtual Reality Headset Market Research Report 2018


Report ID : RC-4127 Category : Semiconductor And Electronics Published Date : December 2018
Publisher : Research N Reports Pages : 110 Format : PDF
In this report, the global Virtual Reality Headset market is valued at USD XX million in 2018 and is expected to reach USD XX million by the end of 2025, growing at a CAGR of XX% between 2018 and 2025.

Geographically, this report is segmented into several key Regions, with production, consumption, revenue (million USD), market share and growth rate of Virtual Reality Headset in these regions, from 2013 to 2025 (forecast), covering
    United States
    EU
    China
    Japan
    South Korea
    Taiwan
Global Virtual Reality Headset market competition by top manufacturers, with production, price, revenue (value) and market share for each manufacturer; the top players including
    Oculus Rift
    LG
    Sony PlayStation VR
    HTC Vive
    Samsung Gear VR
    Microsoft HoloLens
    FOVE VR
    Zeiss VR One
    Avegant Glyph
    Razer OSVR
    Google Cardboard
    Freefly VR headset
On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into
    Circumscribed Type
    Integrated Type
On the basis on the end users/applications, this report focuses on the status and outlook for major applications/end users, consumption (sales), market share and growth rate of Virtual Reality Headset for each application, including
    Games
    Medicine
    Film and Television
    Other

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Global Virtual Reality Headset Market Research Report 2018
1 Virtual Reality Headset Market Overview
    1.1 Product Overview and Scope of Virtual Reality Headset
    1.2 Virtual Reality Headset Segment by Type (Product Category)
        1.2.1 Global Virtual Reality Headset Production and CAGR (%) Comparison by Type (Product Category) (2013-2025)
        1.2.2 Global Virtual Reality Headset Production Market Share by Type (Product Category) in 2018
        1.2.3 Circumscribed Type
        1.2.4 Integrated Type
    1.3 Global Virtual Reality Headset Segment by Application
        1.3.1 Virtual Reality Headset Consumption (Sales) Comparison by Application (2013-2025)
        1.3.2 Games
        1.3.3 Medicine
        1.3.4 Film and Television
        1.3.5 Other
    1.4 Global Virtual Reality Headset Market by Region (2013-2025)
        1.4.1 Global Virtual Reality Headset Market Size (Value) and CAGR (%) Comparison by Region (2013-2025)
        1.4.2 United States Status and Prospect (2013-2025)
        1.4.3 EU Status and Prospect (2013-2025)
        1.4.4 China Status and Prospect (2013-2025)
        1.4.5 Japan Status and Prospect (2013-2025)
        1.4.6 South Korea Status and Prospect (2013-2025)
        1.4.7 Taiwan Status and Prospect (2013-2025)
    1.5 Global Market Size (Value) of Virtual Reality Headset (2013-2025)
        1.5.1 Global Virtual Reality Headset Revenue Status and Outlook (2013-2025)
        1.5.2 Global Virtual Reality Headset Capacity, Production Status and Outlook (2013-2025)

2 Global Virtual Reality Headset Market Competition by Manufacturers
    2.1 Global Virtual Reality Headset Capacity, Production and Share by Manufacturers (2013-2018)
        2.1.1 Global Virtual Reality Headset Capacity and Share by Manufacturers (2013-2018)
        2.1.2 Global Virtual Reality Headset Production and Share by Manufacturers (2013-2018)
    2.2 Global Virtual Reality Headset Revenue and Share by Manufacturers (2013-2018)
    2.3 Global Virtual Reality Headset Average Price by Manufacturers (2013-2018)
    2.4 Manufacturers Virtual Reality Headset Manufacturing Base Distribution, Sales Area and Product Type
    2.5 Virtual Reality Headset Market Competitive Situation and Trends
        2.5.1 Virtual Reality Headset Market Concentration Rate
        2.5.2 Virtual Reality Headset Market Share of Top 3 and Top 5 Manufacturers
        2.5.3 Mergers & Acquisitions, Expansion

3 Global Virtual Reality Headset Capacity, Production, Revenue (Value) by Region (2013-2018)
    3.1 Global Virtual Reality Headset Capacity and Market Share by Region (2013-2018)
    3.2 Global Virtual Reality Headset Production and Market Share by Region (2013-2018)
    3.3 Global Virtual Reality Headset Revenue (Value) and Market Share by Region (2013-2018)
    3.4 Global Virtual Reality Headset Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
    3.5 United States Virtual Reality Headset Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
    3.6 EU Virtual Reality Headset Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
    3.7 China Virtual Reality Headset Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
    3.8 Japan Virtual Reality Headset Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
    3.9 South Korea Virtual Reality Headset Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
    3.10 Taiwan Virtual Reality Headset Capacity, Production, Revenue, Price and Gross Margin (2013-2018)

4 Global Virtual Reality Headset Supply (Production), Consumption, Export, Import by Region (2013-2018)
    4.1 Global Virtual Reality Headset Consumption by Region (2013-2018)
    4.2 United States Virtual Reality Headset Production, Consumption, Export, Import (2013-2018)
    4.3 EU Virtual Reality Headset Production, Consumption, Export, Import (2013-2018)
    4.4 China Virtual Reality Headset Production, Consumption, Export, Import (2013-2018)
    4.5 Japan Virtual Reality Headset Production, Consumption, Export, Import (2013-2018)
    4.6 South Korea Virtual Reality Headset Production, Consumption, Export, Import (2013-2018)
    4.7 Taiwan Virtual Reality Headset Production, Consumption, Export, Import (2013-2018)

5 Global Virtual Reality Headset Production, Revenue (Value), Price Trend by Type
    5.1 Global Virtual Reality Headset Production and Market Share by Type (2013-2018)
    5.2 Global Virtual Reality Headset Revenue and Market Share by Type (2013-2018)
    5.3 Global Virtual Reality Headset Price by Type (2013-2018)
    5.4 Global Virtual Reality Headset Production Growth by Type (2013-2018)

6 Global Virtual Reality Headset Market Analysis by Application
    6.1 Global Virtual Reality Headset Consumption and Market Share by Application (2013-2018)
    6.2 Global Virtual Reality Headset Consumption Growth Rate by Application (2013-2018)
    6.3 Market Drivers and Opportunities
        6.3.1 Potential Applications
        6.3.2 Emerging Markets/Countries

7 Global Virtual Reality Headset Manufacturers Profiles/Analysis
    7.1 Oculus Rift
        7.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
        7.1.2 Virtual Reality Headset Product Category, Application and Specification
            7.1.2.1 Product A
            7.1.2.2 Product B
        7.1.3 Oculus Rift Virtual Reality Headset Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
        7.1.4 Main Business/Business Overview
    7.2 LG
        7.2.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
        7.2.2 Virtual Reality Headset Product Category, Application and Specification
            7.2.2.1 Product A
            7.2.2.2 Product B
        7.2.3 LG Virtual Reality Headset Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
        7.2.4 Main Business/Business Overview
    7.3 Sony PlayStation VR
        7.3.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
        7.3.2 Virtual Reality Headset Product Category, Application and Specification
            7.3.2.1 Product A
            7.3.2.2 Product B
        7.3.3 Sony PlayStation VR Virtual Reality Headset Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
        7.3.4 Main Business/Business Overview
    7.4 HTC Vive
        7.4.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
        7.4.2 Virtual Reality Headset Product Category, Application and Specification
            7.4.2.1 Product A
            7.4.2.2 Product B
        7.4.3 HTC Vive Virtual Reality Headset Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
        7.4.4 Main Business/Business Overview
    7.5 Samsung Gear VR
        7.5.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
        7.5.2 Virtual Reality Headset Product Category, Application and Specification
            7.5.2.1 Product A
            7.5.2.2 Product B
        7.5.3 Samsung Gear VR Virtual Reality Headset Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
        7.5.4 Main Business/Business Overview
    7.6 Microsoft HoloLens
        7.6.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
        7.6.2 Virtual Reality Headset Product Category, Application and Specification
            7.6.2.1 Product A
            7.6.2.2 Product B
        7.6.3 Microsoft HoloLens Virtual Reality Headset Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
        7.6.4 Main Business/Business Overview
    7.7 FOVE VR
        7.7.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
        7.7.2 Virtual Reality Headset Product Category, Application and Specification
            7.7.2.1 Product A
            7.7.2.2 Product B
        7.7.3 FOVE VR Virtual Reality Headset Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
        7.7.4 Main Business/Business Overview
    7.8 Zeiss VR One
        7.8.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
        7.8.2 Virtual Reality Headset Product Category, Application and Specification
            7.8.2.1 Product A
            7.8.2.2 Product B
        7.8.3 Zeiss VR One Virtual Reality Headset Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
        7.8.4 Main Business/Business Overview
    7.9 Avegant Glyph
        7.9.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
        7.9.2 Virtual Reality Headset Product Category, Application and Specification
            7.9.2.1 Product A
            7.9.2.2 Product B
        7.9.3 Avegant Glyph Virtual Reality Headset Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
        7.9.4 Main Business/Business Overview
    7.10 Razer OSVR
        7.10.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
        7.10.2 Virtual Reality Headset Product Category, Application and Specification
            7.10.2.1 Product A
            7.10.2.2 Product B
        7.10.3 Razer OSVR Virtual Reality Headset Capacity, Production, Revenue, Price and Gross Margin (2013-2018)
        7.10.4 Main Business/Business Overview
    7.11 Google Cardboard
    7.12 Freefly VR headset

8 Virtual Reality Headset Manufacturing Cost Analysis
    8.1 Virtual Reality Headset Key Raw Materials Analysis
       8.1.1 Key Raw Materials
       8.1.2 Price Trend of Key Raw Materials
       8.1.3 Key Suppliers of Raw Materials
       8.1.4 Market Concentration Rate of Raw Materials
    8.2 Proportion of Manufacturing Cost Structure
       8.2.1 Raw Materials
       8.2.2 Labor Cost
       8.2.3 Manufacturing Expenses
    8.3 Manufacturing Process Analysis of Virtual Reality Headset

9 Industrial Chain, Sourcing Strategy and Downstream Buyers
    9.1 Virtual Reality Headset Industrial Chain Analysis
    9.2 Upstream Raw Materials Sourcing
    9.3 Raw Materials Sources of Virtual Reality Headset Major Manufacturers in 2018
    9.4 Downstream Buyers

10 Marketing Strategy Analysis, Distributors/Traders
    10.1 Marketing Channel
        10.1.1 Direct Marketing
        10.1.2 Indirect Marketing
        10.1.3 Marketing Channel Development Trend
    10.2 Market Positioning
        10.2.1 Pricing Strategy
        10.2.2 Brand Strategy
        10.2.3 Target Client
    10.3 Distributors/Traders List

11 Market Effect Factors Analysis
    11.1 Technology Progress/Risk
        11.1.1 Substitutes Threat
        11.1.2 Technology Progress in Related Industry
    11.2 Consumer Needs/Customer Preference Change
    11.3 Economic/Political Environmental Change

12 Global Virtual Reality Headset Market Forecast (2018-2025)
    12.1 Global Virtual Reality Headset Capacity, Production, Revenue Forecast (2018-2025)
        12.1.1 Global Virtual Reality Headset Capacity, Production and Growth Rate Forecast (2018-2025)
        12.1.2 Global Virtual Reality Headset Revenue and Growth Rate Forecast (2018-2025)
        12.1.3 Global Virtual Reality Headset Price and Trend Forecast (2018-2025)
    12.2 Global Virtual Reality Headset Production, Consumption, Import and Export Forecast by Region (2018-2025)
        12.2.1 United States Virtual Reality Headset Production, Revenue, Consumption, Export and Import Forecast (2018-2025)
        12.2.2 EU Virtual Reality Headset Production, Revenue, Consumption, Export and Import Forecast (2018-2025)
        12.2.3 China Virtual Reality Headset Production, Revenue, Consumption, Export and Import Forecast (2018-2025)
        12.2.4 Japan Virtual Reality Headset Production, Revenue, Consumption, Export and Import Forecast (2018-2025)
        12.2.5 South Korea Virtual Reality Headset Production, Revenue, Consumption, Export and Import Forecast (2018-2025)
        12.2.6 Taiwan Virtual Reality Headset Production, Revenue, Consumption, Export and Import Forecast (2018-2025)
    12.3 Global Virtual Reality Headset Production, Revenue and Price Forecast by Type (2018-2025)
    12.4 Global Virtual Reality Headset Consumption Forecast by Application (2018-2025)

13 Research Findings and Conclusion

14 Appendix
    14.1 Methodology/Research Approach
        14.1.1 Research Programs/Design
        14.1.2 Market Size Estimation
        14.1.3 Market Breakdown and Data Triangulation
    14.2 Data Source
        14.2.1 Secondary Sources
        14.2.2 Primary Sources
    14.3 Disclaimer 

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